Friday, October 12, 2012

Digital Media In Education

This is a subject that's near and dear to me for a couple of reasons. Not only do I have two young, school-age children, but for a short period of time I ran an afterschool program that targeted at risk kids. So education is a big deal to me. Facebook, video games, google, wikipedia – it's a whole new ballgame compared to when we were growing up. Digital Media in education is the cutting edge right now, and I definitely think it's the direction that we're going to see more and more schools take as we progress further into the digital age.
One aspect of this that's really interesting to me is the use of video games as learning tools, and I'm not just talking about deciding whether or not to ford that river in Oregon Trail. They are developing games as we speak that engage kids in a whole new way, enabling them to learn through play in a very sophisticated, yet fun fashion.
A great example of this is the game service DimensionU.
DimensionU is a content provider that provides educational mmorpg's in the fields of math, science, and literacy. For those of you not familiar with this term, mmorpg means massively multiplayer online role playing game. But this is not your typical video game; it's not World of Warcraft or the Sims. DimensionU games utilize the psychology behind other successful mmorpgs – interaction with other players, competition, goal-seeking, progressive storytelling – but are structured in such a way that the children playing are achieving educational gains as they continue to progress in the game. To give you an idea of what I mean, here's a short video clip of one of the DimensionU games that are available.
Imagine how much more fun algebra class would have been if you could have learned all those axioms while playing an engaging, exciting video game. DimensionU provides teacher tools as well, allowing educators to monitor students' progress in real time and flag areas that require further review and instruction. So it's a win win situation for everyone involved.
We're going to see more and more tools like this being used in education as our generation becomes more and more technologically savvy. At the same time, however, I think that it's vital that we make sure these resources are made available as widely as possible, particularly to kids in economically distressed areas. To this end, we need our generation and the one about to come into adulthood to prioritize the creation of open-source and economical digital media tools and content that can be made available to children everywhere, regardless of their socioeconomic standing.
One such application that is already available now in the United States is the MIT OpenCourseWare programming.
To quote their website - “MIT OpenCourseWare (OCW) is a web-based publication of virtually all MIT course content. OCW is open and available to the world and is a permanent MIT activity. MIT OpenCourseWare is a free publication of MIT course materials that reflects almost all the undergraduate and graduate subjects taught at MIT.
Now just imagine that for a moment. MIT, the Massachusetts Institute of Technology, is one of the most prestigious science schools in the world. And yet they have chosen to make their coursework, containing thousands and thousands of dollars worth of educational material, available to anyone with an interest in the field. That's mind boggling. And yet that sort of direction is exactly what we as a society need in order to effectively reach out to all of our youth.
I'm so excited to see where we go next and what developments we'll make in the area of digital media in education as we continue to move forward. I would love to hear from the rest of you about this as well. Do any of you know of any interesting educational resources that are up and coming now as well?
Posted By: Natasha Phelps

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